Gurman: in Apple AR/VR Headset Memojis and SharePlay Could Be Used for FaceTime

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According to Bloomberg’s Mark Gurman, Memojis and SharePlay might play a significant role in the FaceTime experience on Apple’s long-rumored mixed-reality headset.

Memoji FaceTime and SharePlay experience in Apple VR is possible

Apple’s mixed-reality headgear is expected to concentrate on gaming, media consumption, and communication, according to Gurman, a well-known Apple insider. Internally codenamed “Oak,” the operating system for the headgear is said to be “rOS” or “realityOS.”

Also read: Memoji FaceTime and SharePlay experience in Apple VR is possible

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FaceTime in realityOS may be based on Memojis and SharePlay, according to Gurman in his most recent Power On newsletter, which he published earlier this month.

Using virtual reality, you might be in a large conference room with many people at the same time. There will be 3D representations of their faces instead of the real thing (Memojis). Facial emotions should be picked up by the headset in real time, therefore it should be a realistic experience. For the new realityOS, I would expect to see strong usage of SharePlay, which allows many headset users to simultaneously enjoy music, movies, and games.

App Store upload records and Apple open source code have proven the existence of realityOS, which has been speculated since 2017, but was just validated this week.

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Memojis was added to iOS 12 in 2018, whereas SharePlay was added to iOS 15.1 last year, making it the most recent update. ARKit, AR walking directions in Apple Maps, spatial audio with dynamic head tracking, and the LiDAR scanner have all been released by Apple in recent years and are speculated to be destined for their mixed-reality headset in the future, allowing them to familiarise users with aspects of their headset and publicly iterate on them before they are released. Memoji and SharePlay might possibly be a part of this plan, it sounds logical to me.

Gurman now thinks that Apple’s headgear project will not be announced until WWDC 2023, despite the company’s excitement about the project “approaching liftoff” this year.

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