Improved upscaling technology and PSVR 2 are just a few of the features.

After a few online-only versions at the height of the COVID-19 epidemic, the Game Developers Conference (GDC) reverted to being an in-person event this year. The long-running event drew tens of thousands of game developers from all around the globe to the Moscone Center in San Francisco. In spite of the current conditions, the exhibition returned to form, with developers hosting and attending sessions on game development and other vital aspects of the industry.
While the Game Developers Conference (GDC) is a terrific place for developers to network and exchange ideas, it hasn’t traditionally been a place for major game announcements or reveals to be made public.. To most gamers, GDC isn’t worth their time unless they’re really knowledgeable about the ins and outs of game development.
There were a few announcements made at GDC this year that gamers should keep an eye on. Despite the fact that these revelations may not have an immediate influence on the games you play, they will have a long-term impact on the games you play in the future.
GDC 2022 brought us some of the greatest gaming stories of the year.
Cloud servers from Microsoft and Amazon are being sought after by developers.
During the pandemic, a significant chunk of the gaming business resorted to working from home. The development rigs of some developers were moved back to their homes so they could continue working on their games. Because of this, we’ve had a lot of game delays. It’s not simple to develop large games with big clubs at home.
GDC 2022 was a great opportunity for Microsoft and Amazon to show off their cloud development platforms to developers. Both corporations have been courting businesses to make the move to the cloud in recent years, according to The Verge. Amazon and Microsoft are putting a lot of effort into encouraging game creators to use their cloud servers in light of the current obstacles they face.
During GDC 2022, Amazon unveiled AWS for Games, while Microsoft is expected to unveil Azure Game Development Virtual Machine in the next months. Both technologies will allow creators to test their games on powerful cloud-based machines. For instance, Unreal Engine, Blender, Visual Studio, and Parsec are all supported by Azure. If you have an Internet connection, you can build games from any location with a reasonable Internet connection using the tools in question. Microsoft’s Azure PlayFab is used for all of Microsoft’s first-party titles, while 90 percent of the major gaming firms are utilising Amazon Web Services to produce their games.
There is a good chance that cloud-based development tools will allow small teams to produce games more quickly, as well as increase the scope of their work significantly. The advantages of cloud-based game production may not be seen for some time, but if it speeds up the creation of new games, the wait will be worth it.
Secret demo of PSVR 2 at GDC
PSVR 2 was unveiled at CES 2022 earlier this year by Sony. It has now been revealed that the headset’s design and amazing features have been released by the business. Sony reportedly let a few people to check out PSVR 2 in secret sessions at GDC 2022, but we haven’t heard anything about price or a release date.
The former Valve writer Chet Faliszek tweeted that he tried PSVR 2 at GDC and enjoyed it, as we previously reported. During the interview, he expressed his gratitude to Shuhei Yoshida and Greg Rice of Sony for the chance to test the future VR headset.
PlayStation Lifestyle reported that a member on ResetEra thought the message seemed like exaggeration. Faliszek’s assertion was not exaggerated at all, according to a Truant Pixel coder. Although the programmer said that he couldn’t share much, he revealed that Sony has built a headgear that is superior than the PSVR’s first generation.
4K OLED panels that enable HDR, a 90-120Hz refresh rate, an expanded 110-degree field of vision and headset feedback will be included in the PSVR 2 system. In addition, it will be equipped with its own set of controls. The best part is that the headset just needs one cable. The fact that PSVR 2 will be simpler to operate (and safer) than the multi-wired monstrosity that was the first PSVR is reason enough to cheer.
It’s not known when PSVR 2 will be available to the general public. However, if Sony is confident enough in the headgear to let developers to test it, we may see it soon.
Nvidia’s DLSS will compete with AMD’s FSR and Intel’s XeSS.
Over a year ago, Intel introduced Xe Super Sampling (XeSS). At GDC, the business showed out a few XeSS tech demonstrations, which it hadn’t done since then, compared to AMD’s FSR and Nvidia’s DLSS. DX12 support was added in Unreal Engine and the demonstrations ran at 4K on an Intel Arc GPU.
It’s worth noting that games are rendered at 1080p and then upscaled to 4K using machine learning in super sampling. You’ll be able to get better performance while still maintaining excellent picture quality. Instead of being restricted to Intel’s future Arc GPUs, XeSS accepts GPUs from a variety of manufacturers, allowing it to compete with Nvidia’s Deep Learning Super Sampling (DLSS).
Five upscaling options will be made available by XeSS in the near future. For example, you may get anything from high-performance to balanced to super high-quality here. These are the fidelity (better resolution) and performance (higher frame rate per second) choices found in PlayStation 5 and Xbox Series X games, respectively.
For example, developers like as IO Interactive and Kojima Productions will be among the first to adopt XeSS in their games. Before the end of March, Intel Arc-powered laptops will be available. As a result, XeSS-compatible games should be on the way shortly.
a few more pieces of information
AMD has launched FSR (FidelityFX Super Resolution) 2.0, the latest iteration of their algorithmic upscaler, which it says would quadruple the frame rate of games like Deathloop. FSR 2.0 can run on several Nvidia GPUs, including the RTX 1070. (and above). FSR 2.0 will also be available for Xbox systems, although AMD has no idea when third-party developers will be able to make advantage of it.
Omniverse, Nvidia’s new virtualized development platform, will make it simpler for developers to collaborate and deploy AI to animate characters’ facial emotions in real time while sharing materials. Frank DeLise, vice president of Omniverse at NVIDIA, remarked, “Omniverse delivers a robust development pipeline that solves today’s business concerns.”
A cloud-based game development platform like Microsoft’s and Amazon’s might be a boon for game developers, and that’s excellent news for gamers everywhere.