According to Epic, Fall Guys more than doubled its prior record for concurrent players last week.
Last week, Fall Guys became free to play (opens in new tab), leaving Steam to become an exclusive on the Epic Games Store. Despite the shift in storefronts, there were approximately five times as many concurrent players playing Fall Guys on Steam at its height as there had been the month prior. Unsurprisingly, it’s also doing rather well on Epic, which on June 21, the day Fall Guys went free, broke its previous record for active players.
A record number of active gamers for the store last Tuesday was a result of a “great week for Fall Guys with more than 2x their prior PC CCU record,” Epic tweeted. “Many thanks to the fresh beans! Never not stumbling, always stumbling.”
The “record number of active players” refers to the overall number of players who have been active on the shop throughout the day, according to Epic, and Fall Guys “strongly” contributed to the total.
Although it’s difficult to find player counts for specific games on the Epic Store, they are fortunately available on Steam, allowing us to make some logical inferences. The all-time peak concurrent player count for Fall Guys on Steam is 172,026, which conservatively places the overall number of players at 350,000 on Tuesday, according to Steamcharts(opens in new tab). It’s tough to say if this applies to Steam users, but either way, it’s very healthy.
Speaking of which, despite not being available for purchase there, Fall Guys is still going strong on Steam, reaching a peak concurrent player count of more than 56,500 today. Over the course of the first two days after launching free-to-play, Fall Guys attracted 20 million players overall, according to Mediatonic.
A sudden increase of players is going to present some difficulties, and Mediatonic is currently releasing updates to deal with the increased demand. The most recent, which was released earlier today, changes the following:
- PS5 Players will now be able to get into games whilst in a Party! wooooooooo!
- Teams will no longer spawn in the same place on Team Rounds
- Fixed visual issue with Spawn FX on Nintendo Switch
- Fixed visual issue with Lilypad effects on Nintendo Switch
- Fixed buttons not working on Leading Light
- Fixed some static intro cameras
- Fixed issue with Airtime and Sweet Thieves intro cams not following the intended path
- Fixed some invisible tiles loading in on Hex-a-Gone
- Fixed bug which caused Party members to stay in queue, despite a new player joining the party
- Fixed issue which caused a freeze when changing controller during bindings
- Fixed visual issue when grabbing on a turntable
- Fixed grabbed Beans not following the movement of mobile platforms
- Fixed padlock not being removed from Season Pass once bought
- Fixed some graphical corruptions on respawn VFX
- Fixed issue with controller inputs not consistently being recorded after the bind button pop-up appears
- Fixed issue causing other player’s Beans animations to become stuck during gameplay
- Fixed bug which prevented players from hearing party members in Voice Chat
Unfortunately, Mediatonic had to disable the Daily Store while it works on some persistent issues, but said it should be back online ASAP.