ARM’s first GPU with hardware ray tracing is Immortalis-G715


Immortalis-G715 is the first GPU from ARM that support hardware ray tracing.

Ray tracing is a key selling element for the most recent generations of consoles, desktop GPUs, and mobile devices. With the launch of its new GPU family, Immortalis, ARM is joining the fray. Mali is still around; in fact, two new versions will be utilized in high-end and mid-range smartphones.

The Immortalis-G715 is the first GPU from ARM to support hardware ray tracing acceleration. The G710 from last year could have accomplished this in software, but hardware support is essentially a game-changer because it uses only 4% of the shader core area while enhancing performance by over 300%.


Here is a demonstration of how ray tracing can enhance the visual quality of games (look at the reflections and soft shadows). Immortalis-G715-equipped chipsets are anticipated to debut in early 2023.

In addition to a Mali-G615, there is a new Mali-G715 GPU. The core counts for the two models varies significantly: G615 has 6 or fewer, whereas G715 has 7-9 cores (and 10 or more for Immortalis).

Variable Rate Shading is supported by all three GPUs (VRS). By using this approach, game designers can instruct the GPU to render certain objects at full resolution (such the player character) and to take shortcuts on other tasks (e.g. background). When done properly, the player sees the same visuals of the game, but the frame rate can rise by up to 40%. Of course, this can also be utilized to drastically cut power consumption in its place, which is crucial for smartphones with batteries.


Additionally, each of the three GPUs has an upgraded execution engine that will increase performance by 15%, making them the fastest ARM GPUs to date.

Fused Multiply-Add, sometimes known as FMA (assume A*B+C), is one frequently used instruction. The FMA blocks’ performance was doubled by ARM while only seeing a 27% size increase. The Matrix Multiply instruction, a novel feature that is essential for computational photography and picture improvement, is one such example. Performance for machine learning is now twice as fast on the new GPUs as it was on the older ones.

In addition, the business added the ARM Fixed Rate Compression (AFRC) for texturing, which saves bandwidth, and tripled the triangle throughput.


To create innovative visual technologies, ARM collaborates closely with Epic and Unity, two of the most well-liked gaming engines on PCs and mobile devices. For instance, the Adaptive Performance feature that ARM and Unity created enables game creators to alter the game frame rate based on previous frames and device temperature.

Mobile gaming now represents 51% of the market and is a huge $100 billion industry. Additionally, since most games are played on mobile GPUs due to the popularity of smartphones, it is encouraging to see them integrate new features favored by gamers on desktop and console platforms.

For forthcoming chipsets, the new GPUs and CPUs will be coupled. While we’re not trying to read too much into things, MediaTek has already congratulated ARM on the release of its first GPU with hardware ray tracing. We’re thrilled for what’s to come next year.


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